HOT FFVII REMAKE NEWS - yes a thread that’s on topic

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Post by Fei Ayanami »

#MakeSG2G4Again
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Post by Joei »

I'm 11 hours in and the game is great. I don't want the same game as that game already exists so I don't care if they change elements of the story. Let alone get mad.
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Post by Fei Ayanami »

I want to play it when is it coming out on Switch ?
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Post by Joei »

When you're in Hell!
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Post by Lord Golbez »

All you lucky bastards getting to play the game as soon as you.get your physical copy. Meanwhile I downloaded the game 3 days ago but still have to wait until Friday. :frust
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Post by WaWard »

Joei wrote:I'm 11 hours in and the game is great. I don't want the same game as that game already exists so I don't care if they change elements of the story. Let alone get mad.
But Tifa's bobos are to smal
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Post by Damien »

One person watching my stream said she was perfect. Another said she's pandering too much to fan service.
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Post by Cid »

She's pandering to fan service by covering more skin? :?

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Post by Lord Golbez »

Looks close enough to me. Seems crazy to complain either way, especially with plenty of more substantial stuff to complain about.
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Post by WaWard »

We’re not getting the essence of Tifa, which was 100% her disproportional mammaries.

On a more serious note tho, my copy is coming in tomorrow :o
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Post by Cid »

Lord Golbez wrote:Looks close enough to me. Seems crazy to complain either way, especially with plenty of more substantial stuff to complain about.
Any design with thigh highs is ok in my book. :spooge
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Post by Fei Ayanami »

Her boots aren’t big enough :boo

EDIT:
Also her eyes :boo
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Post by Lord Golbez »

WaWard wrote:We’re not getting the essence of Tifa, which was 100% her disproportional mammaries.

On a more serious note tho, my copy is coming in tomorrow :o
Train with Master Zangan to learn the Essence of Tifa Heat Action.
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Post by WaWard »

smeared ink wrote:Her boots aren’t big enough :boo

EDIT:
Also her eyes :boo
I know slot of you say it’s just boots but these boots shaped my childhood!
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Post by WaWard »

My copy going to be late :sadtea
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Post by Cybernetic Empire »

I got my first class edition this morning. I've put about 4 hours in, but had to pause for a zoom birthday party.
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Post by Lord Golbez »

10 minutes until I can start playing this.
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Post by Damien »

How you finding it?
I'm playing it slowly and enjoying it alongside Animal Crossing and real life.
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Post by Lord Golbez »

It's pretty good. I was pretty happy how they dealt with the post-demo assessment of the bombing so I'm a little less upset about that. I can't really say I love the gameplay though. It"s fine for an ARPG, but I'd prefer more like the original.
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Post by Damien »

My only real gripe is that it's sometimes way too long between battles.
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Post by Lord Golbez »

Really? I was kind of annoyed by how oversaturated with battling the post-reactor sequence before the train was. Like they were absurdly extending the very short bridge scene from the original. But I'm not too far in.

It's also annoying to me that Classic Mode doesn't actually do anything. I mean sure your character will auto-fight but that's not terribly interesting. What I was hoping it would do is automatically bring up the menu when toy have actions available and it doesn't. The most annoying part of the gameplay is having to babysit those bars to look for the chance to use menu options.
Last edited by Lord Golbez on Fri Apr 10, 2020 4:30 pm, edited 1 time in total.
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Post by Damien »

Yeah that bit is very battle heavy.
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Post by Lord Golbez »

I'm actually finding navigation slightly annoying too. Do they have an option for a bigger map than the mini-map? If not, they really should.
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Post by Damien »

Yeah. If you press the pad on the controller you can see the map.
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Post by Cybernetic Empire »

Initial Impressions:

Jesus Christ this game is long. I just made it to Wall Market and I have 20.5 hours logged. They added a lot of stuff, and the scale of Midgar is fucking ridiculous. This is 15 year old me's wet dream of "I wonder what's over there? I wish I could see it!" from the original but 38 year old me with a 5 month old is fucking tired. I feel like I'm not playing the game right either. There's SO MUCH materia that it's overwhelming me and I feel like I'm sacrificing any type of build due to lack of materia slots. I also can't guard/counter for shit which is making battles needlessly frustrating. Also, I'm not fully grasping why I would want to upgrade every weapon I have and switch between them. There seems to be an illusion of choice, but you should just stick with the one that gives the most stats/materia slots. Maybe it will make sense later.

The character banter is top notch though. I've been lolololing all the way through.
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Post by Lord Golbez »

You get points for your unequipped weapons though. So it can't really hurt to keep them all upgraded to see what works out. Plus you can emphasize different stats so one could be better for magic use and one for attacking etc. Or you might prefer one with linked slots for certain purposes. I haven't been changing up my weapons a ton, but it seems like there's some decent reason to upgrade them all.
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Post by Fei Ayanami »

LOL at CE’s 15-vs-38-year-old comparison. This is basically how I feel about video games now, even being a childfree spritely 35-year-old.
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Post by Cybernetic Empire »

Lord Golbez wrote:You get points for your unequipped weapons though. So it can't really hurt to keep them all upgraded to see what works out. Plus you can emphasize different stats so one could be better for magic use and one for attacking etc. Or you might prefer one with linked slots for certain purposes. I haven't been changing up my weapons a ton, but it seems like there's some decent reason to upgrade them all.
You'd have to know ahead of time what type of enemy you're fighting to switch to a magic build sword for Cloud let's say. The problem is that you can't switch your weapon once a battle starts, so it seems pointless to do anything but a max attack weapon with the most materia slots available, or a balanced version. I have been keeping them as upgraded as points allow, but there's usually a clear winner so the only reason to switch would be to unlock the associated ability. The game is already seeming long enough without me upgrading EVERY weapon for EVERY character after each level "just to see" if an older one pulls ahead again. Seems pointless until end game where you start min/maxing for big fights, but we'll see. Maybe I'm just tired.
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Post by Lord Golbez »

Well, for example, I switched to the Iron Sword (probably messed up the name a bit) at first because it had an extra materia slot, but then I got an added materia slot for the Buster Sword and it had a linked slot, so I switched back when I got Elemental materia. I don't think it's crucial to constantly be upgrading each weapon, but every now and then leveling up your unequipped weapons seems reasonable. Especially since you won't know what all the available skills for those weapons are immediately.
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Post by Damien »

It does amuse me that some people who have had 5r game for 2 days have reached or gone beyond the point that I’m at... after having the game for 10 days.
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Post by Lord Golbez »

On that note, I've reached Wall Market. :tea. Speaking of knowing stuff ahead of time. [spoiler]The Hell House tool damn near forever, no doubt in large part because I had Cloud with Fire and Elemental linked on his weapon. Aeris was MVP for thar fight.[/spoiler]
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Post by Cybernetic Empire »

Lord Golbez wrote:On that note, I've reached Wall Market. :tea. Speaking of knowing stuff ahead of time. [spoiler]The Hell House tool damn near forever, no doubt in large part because I had Cloud with Fire and Elemental linked on his weapon. Aeris was MVP for thar fight.[/spoiler]
[spoiler]I didn't have one of the elements needed equipped. A very long battle and a ton of cussing ensued. I believe I used 13 ethers and about 5 phoenix downs... :([/spoiler]
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Post by Damien »

It took me at least 20 minutes. I only had two elemental material equipped. Could have come a lot better prepared if I’d known.
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Post by Lord Golbez »

Cybernetic Empire wrote:
Lord Golbez wrote:On that note, I've reached Wall Market. :tea. Speaking of knowing stuff ahead of time. [spoiler]The Hell House tool damn near forever, no doubt in large part because I had Cloud with Fire and Elemental linked on his weapon. Aeris was MVP for thar fight.[/spoiler]
[spoiler]I didn't have one of the elements needed equipped. A very long battle and a ton of cussing ensued. I believe I used 13 ethers and about 5 phoenix downs... :([/spoiler]
[spoiler]I didn't have Ice Materia equipped at all which seems like the worst one not to have because of how much it was using fire. I also wasn't sure what element I was supposed to use when it used electricity but I probably didn't have it equipped. It was a long fight. I considered resetting as soon as I saw it was immune to Cloud's attacks at the beginning. Ultimately that would have been the time-saving choice.[/spoiler]
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Post by WaWard »

Hey guise I got this and I set up us the bomb
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Post by Lord Golbez »

I'm becoming progressively more annoyed by the [spoiler]spectres[/spoiler] in this. I haven't gotten to any clear reveal.
on what their deal is, but it almost doesn't matter at this point.
Specifically how they were used in Chapter 12, but it's been building up before that. Chapter 12 spoilers follow.

[spoiler]No explanation is going to justify them rewriting everything to the extent that the spectres are responsible for everything. It's too much and it's really threatening to ruin the game. From the very beginning the spectres seemed like superfluous filler at best, but now it's much worse and they're actively annoying me by apparently taking away any real agency. Now Wedge doesn't die solely because of Shinra, but apparently mostly because the spectres (whatever their deal is) wanted him to die. The Turks still set off the plate falling, but now they only succeed because Deus ex Spectre wanted it that way. I don't care what the explanation is. Reducing the Avalanche/Shinra conflict to the plaything of some bland newly introduced entity was an extremely bad call. What were they even thinking? All this just for some filler to pad the length? I almost feel like that has to be the reason (even though it's a shit one) because who could think having spectres intervene at every turn in the conflict is a good or even interesting change? I'll bet anything this shit was Nomura's idea.[/spoiler]
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Post by Cid »

If you think that's bad wait until you get to the end. Buckle up!
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Post by Damien »

I don't care what anybody says. This game takes story-based videogames to an entirely new level. Some of the cut scenes are super long and for the first time ever, I actually don't care. I'm finding the story really engaging and I'm enjoying the pacing of the mostly optional side quest sections between the story progression. The alterations to the story is keeping me a lot more gripped than a simple replay with prettier graphics would.
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Post by Lord Golbez »

I think you're exaggerating both in terms off the length of cut scenes and the "new level" of storytelling. None of the cut scenes I've seen are particularly long. I've seen plenty of games with much longer cut scenes and I wouldn't even call these atypically long - maybe you're just impatient. As far as the new level of storytelling, whether you're bored by cut scenes is subjective, but I can't think of any objective qualification by which this takes a particularly different approach to storytelling than games that have come before. Of course it's mostly very good - it's building on the bones of a very good story often using exactly the same or very similar lines of dialogue and fleshing it out just enough to feel like real conversations. However, good basic storytelling does not excuse shitty plot elements, and from nearly everything I've seen the [spoiler]spectres[/spoiler] are a shitty plot element.

Also, let's be clear. Yeah, there are added story elements, and a lot of it is quite good, but it's not THAT much more than the original. The vast majority of the added length is not from added cut scenes. It's from turning 5-10 minute dungeon segments from the original into hour long full dungeons. That's not necessarily a bad thing, but it's certainly not what I expected. You tell me a whole game is set in Midgar and I have certain expectations that come with that. Expectations that have not been met so far and which I now seriously doubt will be met before the end of the game.
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Post by WaWard »

Y’all going to be done playing this a second time before I finish this.
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Post by Lord Golbez »

I'll tell you one thing I like, because I'm maybe being a bit too critical in this thread (I hold the game to very high standards) and I'm actually enjoying it a lot. One change I really like that I'm reminded of playing chapter 13. [spoiler]I really like the extensions of Cloud's visions/flashbacks of Sephiroth. They go beyond what we saw in the original, but are reasonably consistent with what we know from later in the original, are a perfect extrapolation from and improvement on the scenes of Cloud just wigging out in the original, and a nice way to work Sephiroth in before the end of the first part.[/spoiler]

Also, even though I'm more partial to a more turn based system , I do find the gameplay very fun and like how the incorporation of ATB actions really let's them keep the versatility of the materia system
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Post by Damien »

I’m finding the battle system more fun than both Kingdom Hearts and FFXV, even though I do feel like I’m missing something a lot of the time.
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Post by Lord Golbez »

Way, way better. Those systems aren't even particularly good.
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Post by Damien »

FFXV relied too much on zooming around and Kingdom Hearts games are often too menu based.
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Post by WaWard »

Is it me or the landlady named marle look a bit like an old marle from chrono trigger :nub2
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Post by Fei Ayanami »

Do you ever just want to play Chrono Trigger? A thread
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Post by WaWard »

Yes I do.
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Post by Cid »

CT had such great art direction. Still looks fantastic.
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Post by Lord Golbez »

Which is mind of strange, because it was Toriyama and well....
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