10 minute FFXII gameplay vid
Moderator: Lord Golbez
I highly doubt every single enemy attacks on sight. At the very least from playing the demo I know that the Mandragora's tend to mind their own business unless they are attacked first. Even if all enemies were to attack on sight though, I'd still prefer taking the time to try and negotiate my way around them then have no choice in the matter like with random battles. Admittedly though, it's just a personal preference.
Garbo is it like an MMORPG as far as monsters that usually attack on sight will leave you alone if you're at a high enough level?
Garbo is it like an MMORPG as far as monsters that usually attack on sight will leave you alone if you're at a high enough level?
"Hell, this is my own life. How I decide to waste it is my own damn business" - Batou
Final Fantasy was never the best at plots either, so I didn't notice a drop in story quality. Something Matsuno level would really be great though. Thank God for FFXII.
I mean, by far the most standard, normal, and average japanese rpg series. Average as in, it doesn't really do better in either field: story or gameplay. It's above average in quality but it doesn't really excel in any category except production values. It's by far the most balanced rpg series, but I wish they'd step it up a little. Hopefully that happens in FFXII.
I mean, by far the most standard, normal, and average japanese rpg series. Average as in, it doesn't really do better in either field: story or gameplay. It's above average in quality but it doesn't really excel in any category except production values. It's by far the most balanced rpg series, but I wish they'd step it up a little. Hopefully that happens in FFXII.
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- Wandering Flam0r

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Point taken, Ward.
Basically what I'm trying to say, is that I was satisfied with the old battle system, but I don't mind the change. I just see it as a step sideways, not better, not worse.
I just realised that this game, overall, seems more like a sequel to Vagrant Story than FF. And I considered VS to be the best Square game I ever played, so that's a good thing.
It seems the single-player FF era is over, and I don't mind, because they've given us Vagrant Story II in disguise, and I'm damn happy with that. In fact, I'd say it's goddamn dream come true, because I've prayed for a VS sequel ever since I first played it.
OK, i have to stop rambling and start playing.
Basically what I'm trying to say, is that I was satisfied with the old battle system, but I don't mind the change. I just see it as a step sideways, not better, not worse.
I just realised that this game, overall, seems more like a sequel to Vagrant Story than FF. And I considered VS to be the best Square game I ever played, so that's a good thing.
It seems the single-player FF era is over, and I don't mind, because they've given us Vagrant Story II in disguise, and I'm damn happy with that. In fact, I'd say it's goddamn dream come true, because I've prayed for a VS sequel ever since I first played it.
OK, i have to stop rambling and start playing.
No, you are incorrect. The areas are gigantic, and respawning doesn't reoccur if you immediately return to the area. It takes a while, and each area is so big that you won't really have that problem of having so many areas to traverse across with lots of respawning enemies. And this is so much faster. Despite respawned enemies, which are very well spread apart, holding R2 (escape) and just running through the areas allows you to retrace your steps with almost 0 chance of an enemy hitting you at all, and even so, they might get 1 hit in and you're still running away. Point is, backtracking is just so much simpler and faster in this game than with random encounters.Lord Golbez wrote:Except that you have constantly spawning enemies anyway, so it's about the same thing, especiallty since you're just as likely (if not more likely) to be hit trying to run past them as you would be running from random encounters. In fact, I don't know what it is about randomness that makes it innately detestable. So now instead of random you have a ton of haphazardly placed enemies respawning. The only difference here is no blur effect. Besides that, it might as well be random.Garbo wrote:I agree with Golbez, but there are advantages to this system. For one, it's quite a lot of fun and places a shit ton of emphasis on gameplay rather than a more story focussed game in the past..not to say there isn't a heavy in depth story, just that gameplay is now up to par in terms of engagement factor. Advantages include being able to backtrack easily for treasure without random battles. That's awesome.
Also, enemies don't attack on sight, you have to get quite close to them, and you can usually run away without them hitting you at all.
To Pendragon: I don't know, I'm only level 6, and I've never played MMOs before.
What the shit, Final Fantasy has always had the best, most engaging stories ever in an RPG, I don't know what you're talking about.himurokoken wrote:Final Fantasy was never the best at plots either, so I didn't notice a drop in story quality. Something Matsuno level would really be great though. Thank God for FFXII.
I mean, by far the most standard, normal, and average japanese rpg series. Average as in, it doesn't really do better in either field: story or gameplay. It's above average in quality but it doesn't really excel in any category except production values. It's by far the most balanced rpg series, but I wish they'd step it up a little. Hopefully that happens in FFXII.
What the shit, Final Fantasy sometimes have good, engaging stories for videogames, and they've gotten extremely stale with heroes facing extremely similar crises for the last 4 games, I don't know what you're... oh you're garbo.Garbo wrote:What the shit, Final Fantasy has always had the best, most engaging stories ever in an RPG, I don't know what you're talking about.himurokoken wrote:Final Fantasy was never the best at plots either, so I didn't notice a drop in story quality. Something Matsuno level would really be great though. Thank God for FFXII.
I mean, by far the most standard, normal, and average japanese rpg series. Average as in, it doesn't really do better in either field: story or gameplay. It's above average in quality but it doesn't really excel in any category except production values. It's by far the most balanced rpg series, but I wish they'd step it up a little. Hopefully that happens in FFXII.







