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My preconceptions of Fable were based on numerous previews and interviews I read in the past few months. What I was expecting was not far off, and the final product actually surpassed my expectations in many ways. It takes the best from many genres and puts it all into an RPG that even I'll play (I'm sick of the humdrum genre as of late).
My only complaint is that acquiring gold seems to take forever, but I tend spend quite a lot of money trying to be "the land baron". Hopefully once I have few more buildings rented out that will all change. Anyone know of some good spots for acquiring gold?
I saw it at the store, and if I knew the state of my finances better, I would've probably bought it. As it stands, I'm waiting on it, though I would absolutely love to pick it up.
If someone would be willing to put some effort into a more detailed review after spending a significant amount of time with it, I'd be interested. It's getting pretty good reviews where I've seen it.
It's fun, but I'm only able to play it for short periods of time before I get bored with it. It does have a lot of character and I do reccomend getting it.
The battle system is tough to get the hang of, but pretty intuitive. Depending on how you choose to play the game, you may be battling a lot, so it's a good idea to kill lots of things and get used to it.
I like the element of good and evil. Sometimes I find it really hard to resist doing bad deeds, which is something I really enjoy. I think the Voice acting a lot, as well.
I'm not generally a fan of games that are too open ended, but I enjoy this one. I think that it may be more fun for an MMO fan than a Final Fantasy fan.
Well, there's my incoherent ramblings on Fable. I'll try to write up something decent later when I've woken up a bit.
i bought the game tuesday, and have beat as a bad guy. i started another game as a good guy.
i have to say, at first i really liked it, but now, i really think its was
1) over hyped more then the second coming of christ
2) not as immersive as i thought it would be (i'll tell you why)
3) not as fun as i thought it would be
allow me to elaborate
first off, the graphics are beautiful, and noticing little thing, like your character squinting if you are facign a bright light, is really cool. the exp system works well, as does the combat for the msot part.
in fact i only really have one problem with the game. that one problem is so massive that it really takes away from the game so much, that i regret buying it.
the world is split up into different areas, like most games. a load is required before each new area. the problem is that each area is rather small, and can almost always be traversed from one load point to another in under 2 minutes. the loads are also a bit long, especially for such small areas.
also, the areas in which you are travelling are extremely linear. this was supposed to be the game where i could go anywhere, and do anythng. now call me a victim of hype if you will, but no review i read anywhere, even that 12 page monster at ign, made any mention of this horrbile flaw in the game's design.
the rest of the game is really cool. the good, the evil, the stealing things off the shelves of a shop, or the mini games in the taverns.
but god damn, that one flaw in the game design has really ruined it for me.
also, now that i think about it. there is one more thing. it had been said the game was short, which i fully expected. it was said that shoudl you choose to ignore all the extra stuff, you could beat it really quickly. now i am the kind of gamer who likes to do everything in a rpg. get all the ultimate weapons etc.
but with this game i am so uninspired to do any of it. i did some of it - got married, did the deed, opened some demon doors (that lead to "secret" areas) but it was just unoriginal.
there wasnt a single puzzle that i could recognize in this game.
in the end, i had to buy it. not knowing would have been alot worse then knowing its a let down, cause i've been waiting for this game for a long time. but still... i just wish it was better, and peter moleyneuxhwateverthefuck didnt spend 4 years making a game that could have been made in 2
What do you mean the areas are linear? Are you saying that it's something like you can only stay on the road and not go off and explore the clump of trees to the side (like in most traditional RPGs where you can only move along a certain path in fields and dungeons), or what?
What do you mean the areas are linear? Are you saying that it's something like you can only stay on the road and not go off and explore the clump of trees to the side (like in most traditional RPGs where you can only move along a certain path in fields and dungeons), or what?
Thats exactly it. MMORPGs have spoiled the gaming community. I can't believe how many complaints I've seen about this aspect of gameplay.
there are some open areas, but none are exceptionally large. there's always that indestructable fence, and the the open areas, really are not open enough to make it feel like im in this fantasy world. there is one place that i like alot, called barrow fields. but beyond that.. its mediocre
i have not been spoiled by mmo's but plenty of other (single player) rpg's offer larger areas, with less linearity (is that a word?)
I still think it's a really good waste of time, especially if you don't pay for it (:mz1). You can certainly see a lot of inspiration behind it. But, like all of Molynoux's games, it just doesn't feel completely done.
Yeah, I didn't think that this game was going to be everything that I was hoping it would be. I was banking on tons of little secret areas and cults to kill/join/destroy, a huge map that had not too many loading times - I figured a lot of it would have been downloaded to your hard drive to play it that way.
I just couldn't resist thinking that it would be awesome and getting caught up in the hype, when clearly the game can't meet it.
j0hn Ayanami wrote:I just couldn't resist thinking that it would be awesome and getting caught up in the hype, when clearly the game can't meet it.
Anyone that gets caught up in the hype for a Peter Molyneux game has only himself to blame. So who's buying Black and White 2 (when it comes out in 2008)?
Sorry, can't help but point and say "haha I told you so" in this situation. I didn't even buy B&W and I'm still bitter about it.
It's a shame about the load times, but they're not too bad considering the quality of graphics. I think it would be impossible to stream on the Xbox. Though I wonder how it runs with the game loaded on the hard drive of a modded Xbox...
This game makes the time just fly right by. There's so many crimes to commit and lives to destroy. Nothing like luring villagers into a dark temple where they will be sacrificed.
This game is a prime example of why I never buy into hype anymore (especially Molyneux's). And that's probably why I'm still interested in playing it, because I never believed what the fucker said in the first place.
Halo 2 is going to be good, but it's doing nothing to bring the franchise forward, besides being XBL enabled.
Fable on the other hand, has lit a match under the asses of all the other western RPG developers by bringing something fresh and new to the table. In a few years RPG's won't just be some tired story strung together by a battle system and an array of useless stats.
Fable is by no means perfect, but I think it signifies the beginning of something great. It's really quite an addictive game. It's not the missions or the storyline that keeps you playing, but the emergent gameplay mechanics that result from complex AI procedures, a functional economy and the real-time character alignment modification system.
with the exception of some bugs in the games programing like unrendering environments, some choppy loading times, and i thought this game was going to be epic and long and shit, but it was actually way too short. i found this game very fun to play
trippingmartian wrote:Fable on the other hand, has lit a match under the asses of all the other western RPG developers by bringing something fresh and new to the table. In a few years RPG's won't just be some tired story strung together by a battle system and an array of useless stats.
i thought that Fable uses fancy lighting to distract you from some really shitty polygon count, and quite a few UGLY character models... i was watching some guys down the hall play it.... seems kinda fun... single player MMORPG-ish tho
I enjoyed the game, but i must say it fell short of what was promised in Gameinformer. I was expecting a long and dificult game and what i got was something that didnt even challenge me. I found the boss battles even easier than being moshpitted by a group of enemys. If ur having trouble with money in the game there is a trick to it. All u need to do is progress in the game untell u get a couple of trouphies that are worth 1000gold purchase a house( i found the one in his home town to be the best it allowes u to mount too trouphies at a time) moutn ur trouphies then sell the house. Once its sold beet the door in( u must have a high enough strength to do this) collect ur trouphies then buy the house again and repeat the process. I will warn u it takes a while but i was able to rack up about 100k in about 2 hrs.