Final Fantasy XII out!
Moderator: Lord Golbez
Final Fantasy XII out!
That's right, the 12th installment of Square-Enix's Final Fantasy series has finally hit the shelves of Japan for real!
The release marks the end of an almost five year gap since the last real entry to the series, [google]Final Fantasy X[/google].
Japs have been lining up all over the place to be among the first to play and no doubt doubt some of us will soon have our hands on a Japanese copy of the game.
Expect this thread to contain impressions in the days to come.
The release marks the end of an almost five year gap since the last real entry to the series, [google]Final Fantasy X[/google].
Japs have been lining up all over the place to be among the first to play and no doubt doubt some of us will soon have our hands on a Japanese copy of the game.
Expect this thread to contain impressions in the days to come.
Last edited by Damien on Thu Jun 15, 2006 11:29 pm, edited 2 times in total.

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Perhaps, but for those who didn't like the fighting system those will do little to easy the pain. In fact it would likely hurt the story since each fight would make it seem to drag on...Damien wrote:I'm hoping mine do.
The addition of towns and story should help at least a little
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I've never douns torrents to work that wayGarbo wrote:That's odd. I was getting 58kbs average when it was finished, and when I was dling it, there was 14 seeds, 7500 peers, and everyone was at the same percentage all the time. When I finished, everyone else finished too, so technically you should have like 23094902384 seeds and only a few peers.
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No hateLord Golbez wrote:The HATE!Calbrena wrote:Undine wrote:TETRIS RPG!Lord Golbez wrote:It could if they said they changed the battle system to Tetris or That FFXII is really another FFVII spinoff.
TETRIS RPG!PLZ
The character classes would be square, long block, L block, backwards L block, T block, S block and Z block and the soundtrack would be done by tatu.
In other words, it would be AWSOME
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Here's an extremely thorough review that should paint a pretty clear picture of the game for anyone interested.Damien wrote:I'm hoping mine do.
http://www.gamefaqs.com/console/ps2/review/R98950.html
I've only skimmed through it so far however it seems to have minimal spoilers.
"Hell, this is my own life. How I decide to waste it is my own damn business" - Batou
For what it's worth it got a 40/40 from Famitsu, and they're notorious for being harsh critics.
I'd expect this to be a damn fine game when it comes stateside.
(Note: they also gave a 40/40 to Vagrant Story, by the same director and much of the same development team. If you played and liked VS, then it stands to reason you'll like this as well. If not, then maybe not. I loved VS to death, personally).
I'd expect this to be a damn fine game when it comes stateside.
(Note: they also gave a 40/40 to Vagrant Story, by the same director and much of the same development team. If you played and liked VS, then it stands to reason you'll like this as well. If not, then maybe not. I loved VS to death, personally).
Other than being able to understand the story, what do you expect will differ between the Japanese and American versions of the game that will change your opinion of it?
It's not like there will be significant if any changes to the gameplay...
It's not like there will be significant if any changes to the gameplay...
"Hell, this is my own life. How I decide to waste it is my own damn business" - Batou
Damien wrote:I've played a fair bit of the game but am not really liking it
Will reserve my judgement for the American version
I guess I'll keep my hope levels down then - I was anticipating great things, but like any other project that was delayed as much as this one was, I've been kind of worried it would drop the ball.
There's some rumors the lead designer (Matsuno, also did FFT and VS) had a nervous breakdown mid-way or somesuch, and that *can't* be good for the final product.
At any rate, I still think this game is going to deliver, but it's going to be fairly divisive, and a lot of FF diehards aren't going to like it (maybe including myself, we'll see). I haven't played the demo or anything yet, just seen gameplay movies, and liked what I've seen so far.
I rather liked FFIX, actually, and mainly because of its story (hodgepodge homage to every previous game that it was). Essentially, it's V and VIII I don't much care for, V having the verdamnt job system and VIII having the worst overall story since FFII introduced the whole "let's have characters with names and personalities and a plot that affects them" thing into the series.
Of course, non of that is here nor there. If the battle system is reminiscent of Vagrant Story, that sounds like a good thing to me, and I guess I'll like the mechanics of the game. The visuals and audio are always good in FF games, so that's a given too. I guess I'm more concerned with the plot / characters.
Personally, I really enjoyed the story for IX. As far as XII is concerned though I've been trying to avoid finding out about the story as much as possible since I don't want to spoil it for myself, however from the little that I have seen/heard thus far makes me think the story will be pretty throw away.WaWard wrote:I don't see why you shouldn't like it if the battle system's anything like the demo (and if the story doesn't suck clit like FFIX).
It'll basically come down to gameplay, this is where XII will fail, at least in America and Europe. While I have little doubt XII will sell well if for no other reasons then all the FF fans who will be curious to try it out, it's obvious there is a huge bias against the whole single player MMORPG feel to it thus eliminating half the people who buy the game from ever giving the gameplay a real chance.
Now take the remaining %50 of the people who come into this game with an open mind and eliminate half of those people (give or take) because they can't wrap their heads around the gambit system. Unfortunately it'll be real easy for those people to be turned off by the gambit system, since from what I've read about it just inputting a command in the wrong order is suicide in an actual fight.
Example: Lets say a player sets a simple two-layer command for the gambit. He/she inputs that a certain character attacks an enemy the leader is focused on and healing any party members who's HP drops below %50. However because of how gambits are set up, when the AI follows through with the first command that was inputted and starts attacking the enemy that the leader is, the gambit follows that command by looping back to the beginning of the true/false statement (that being is the enemy alive) and continuously attacking that enemy until it’s dead. Only after the enemy is dead will it get the chance to follow the next step in the gambit in which case is to heal any party members with low enough health, but at that point the member that needed healing might already be dead.
Obviously this example is a very simple one and the problem itself in this instance is easily remedied (simply change the order of the commands to give priority to healing then attacking), however when you take into consideration the sheer number of options the gambit allows and how precisely they have to be set up, it's obviously going to turn away a lot of people, especially casual gamers.
It'll only be the remaining %25 or so people that come away from XII really loving the game. Which is a shame since so many people complain about how stale Japanese RPG's are nowadays. Now that they're trying something different people just want things to return to the way they were...
Last edited by Pendragon on Tue May 02, 2006 7:42 pm, edited 1 time in total.
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Your example about the gambit system actually makes it sound pretty awesome, at least in the sense that it seems you have a lot of options and thus control over how the AI works. That said, i don't see how Japanese RPGs become less stale by becoming more like American RPGs (yuck).
The TBB offers you tea and biscuits. 
For people who like a lot of control and making their own personal tweaks the gambit system will be nothing short of awesome, sadly to everyone else it'll just be too much work.
As for the whole stale business I do see your point, however I thought for those who've been complaining about how much Japanese RPG's need to change up the tired formula that they'd at least appreciate the attempt to try something different.
As for the whole stale business I do see your point, however I thought for those who've been complaining about how much Japanese RPG's need to change up the tired formula that they'd at least appreciate the attempt to try something different.
Last edited by Pendragon on Tue May 02, 2006 7:55 pm, edited 1 time in total.
"Hell, this is my own life. How I decide to waste it is my own damn business" - Batou
I'm just hoping that the bits of the story I don't understand make the somewhat dire gameplay worth it.Pendragon wrote:Other than being able to understand the story, what do you expect will differ between the Japanese and American versions of the game that will change your opinion of it?
It's not like there will be significant if any changes to the gameplay...
I'm also still hoping that I'm missing something that will later be explained to me (in English) concerning the battle system.

You suck.Lord Golbez wrote:Your example about the gambit system actually makes it sound pretty awesome, at least in the sense that it seems you have a lot of options and thus control over how the AI works. That said, i don't see how Japanese RPGs become less stale by becoming more like American RPGs (yuck).
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I will really enjoy FFXII...or not...
I will really enjoy FFXII because I think is an unprecedented game in the RPG story. Graphics, Story, Music, etc... they're superb. Changing the subject, Could Anyone tell me the name of the models in which the characters of FFXII are based? I mean, I don't know very much about make Videogames, but if Squall from FFVIII ( let's remind us that it was a game with poor graphics compared to FFXII which its characters seem practically real ) is based in one Model (someone called Gackt), is easy to think that FFXII characters are also based in real models.
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Re: I will really enjoy FFXII...or not...
Gackt is a recording artist and I'm scared if you think this looks like a real person:Chrono_Misjudged wrote:I will really enjoy FFXII because I think is an unprecedented game in the RPG story. Graphics, Story, Music, etc... they're superb. Changing the subject, Could Anyone tell me the name of the models in which the characters of FFXII are based? I mean, I don't know very much about make Videogames, but if Squall from FFVIII ( let's remind us that it was a game with poor graphics compared to FFXII which its characters seem practically real ) is based in one Model (someone called Gackt), is easy to think that FFXII characters are also based in real models.

Anyay, as long as you're personally impresses with the graphics.. it seems that's all you care for afterall.

Re: I will really enjoy FFXII...or not...
Using Gackt as a reference point..why not?Damien wrote:Gackt is a recording artist and I'm scared if you think this looks like a real person:Chrono_Misjudged wrote:I will really enjoy FFXII because I think is an unprecedented game in the RPG story. Graphics, Story, Music, etc... they're superb. Changing the subject, Could Anyone tell me the name of the models in which the characters of FFXII are based? I mean, I don't know very much about make Videogames, but if Squall from FFVIII ( let's remind us that it was a game with poor graphics compared to FFXII which its characters seem practically real ) is based in one Model (someone called Gackt), is easy to think that FFXII characters are also based in real models.
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