lets make games shorter!
Moderator: Lord Golbez
lets make games shorter!
for it is the nintendo way apparently
http://www.gamespot.com/news/2005/06/03 ... 26957.html
discuss
http://www.gamespot.com/news/2005/06/03 ... 26957.html
discuss
Last edited by Yuka on Tue Jun 07, 2005 10:24 pm, edited 1 time in total.
monsieur et madame, la parade monstrueuse!
Short is not necessarily bad. Think Tetris. Think Katamari Damacy. Think Wario Ware.
And I do agree when he says some games are too long. As I don't have that much free time anymore I'm now more interested in games which you can play for just a few minutes (like Pop'n Music
) and then not touch them for months (if you're not addicted that is
).
But obviously long games are good too... If you have enough time to play them. If not you forget about the story even before you've played half of the game
And I do agree when he says some games are too long. As I don't have that much free time anymore I'm now more interested in games which you can play for just a few minutes (like Pop'n Music
But obviously long games are good too... If you have enough time to play them. If not you forget about the story even before you've played half of the game
EID dna dlo teg taht stac otni worg snettiK
thing is though, i hate tetris.
i prefer my games long so i can justify the price that i pay for them
thats why i avoided yoshi's touch and go. all my friends thought it was great, but i wanted more from a game.
all i want is some good rpgs with a great story that lasts about 40 hours to keep me satisfied.
i cant justify a big price for a tiny game
i prefer my games long so i can justify the price that i pay for them
thats why i avoided yoshi's touch and go. all my friends thought it was great, but i wanted more from a game.
all i want is some good rpgs with a great story that lasts about 40 hours to keep me satisfied.
i cant justify a big price for a tiny game
monsieur et madame, la parade monstrueuse!
- TheDarkOne
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I don't mind short arcady game, because they're supposed to be short and emphasis on skill perfection. However, when I get a "game" with heavy storyline and I see the credits roll after 6 hours (and given the emphasis on storylining, it's more like after 3 hours of gameplay), I think I have every right to feel like I've been screwed.Calbrena wrote:Short is not necessarily bad. Think Tetris. Think Katamari Damacy. Think Wario Ware.
And I do agree when he says some games are too long. As I don't have that much free time anymore I'm now more interested in games which you can play for just a few minutes (like Pop'n Music) and then not touch them for months (if you're not addicted that is
).
But obviously long games are good too... If you have enough time to play them. If not you forget about the story even before you've played half of the game
Some games are a bit too long though. Look at RE4. I thought the game was marvelous, but past 75% I was getting anxious to see the game end, because I thought I had seen all and done all. MGS3 also pushes it.
That being said I prefer average length games whent hey are not arcady.
I agree with that, but for RPGs for example, I'm perfectly happy with something ~ FF6. Good rythm, not too long, not too short. (though I do enjoy longer RPGs.... When I have extra free time)Ward wrote:I don't mind short arcady game, because they're supposed to be short and emphasis on skill perfection. However, when I get a "game" with heavy storyline and I see the credits roll after 6 hours (and given the emphasis on storylining, it's more like after 3 hours of gameplay), I think I have every right to feel like I've been screwed.
And as you said with some games when you've done ~75% of the game you're already fed up with it and can't be bothered to play anymore. It shouldn't be like that
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Questionmarktarius
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A big problem with most games is that they are overstuffed with manditory 'minigames' that are either rediculously tedious, or ungodly unforgiving.
Steamwood from Musashiden is a prime example here.
I could play the first three itterations of Zelda over and over, but pretty much all of them after that have a point where some odd pointless thing must be done perfectly to continue at all.
Steamwood from Musashiden is a prime example here.
I could play the first three itterations of Zelda over and over, but pretty much all of them after that have a point where some odd pointless thing must be done perfectly to continue at all.
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Questionmarktarius wrote:I could play the first three itterations of Zelda over and over, but pretty much all of them after that have a point where some odd pointless thing must be done perfectly to continue at all.
I hate puzzles which are based on skill rather than... you know, being puzzling.
I also hate puzzles which are based on color, being slightly colorblind. The "shoot blue-but-not-red octorocs" in Majora's Mask I couldn't do because the two looked the same in mine eyes. Thank god that was a minigame and not compulsory.
Also, in FF8 freeing the Ragnarok, having to kill the things in pairs had to be done by trial-and-error because I couldn't tell them apart
On topic: Short games are annoying. The more massive it is, the more satisfaction I get in completing it. I haven't replayed any game in ages. Play it, clear it, keep it for a memory.
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Yeah but like, those lightning towers in FFX-2? Some of them are so quick they're total pricks and it pisses me off 
This thread is crap. 
I think it's up to the game itself to dictate how long it should be. If it is a big epic, and a good one, then one would expect a rather long game to satisfy and justify the story or characters. If the game is good enough then it wouldn't matter how long it is because you'll keep on playing regardless, usually switching it off and saying 'holy shit, is that the time!!!'.
I would gladly give up time to play a game that was long if it kept my interest and I enjoyed playing it. Similarly, if a short game has replayable value then I would spend my time play that as well.
So I don't mind how long a game is. If it continues to interest me then I will play it. If not, then I won't.
I would gladly give up time to play a game that was long if it kept my interest and I enjoyed playing it. Similarly, if a short game has replayable value then I would spend my time play that as well.
So I don't mind how long a game is. If it continues to interest me then I will play it. If not, then I won't.
eat more toast Everyone is gay except me.
That kind of happened to me, sort of in parasite eve. When that pilot is taken over by eve and flies towards the building and aya is supposed to get off. I used trial and error 10 times because I couldn't do it the first time. It took me 10 times to find the ladder. Don't get me started during the endSlashley wrote:Questionmarktarius wrote:I could play the first three itterations of Zelda over and over, but pretty much all of them after that have a point where some odd pointless thing must be done perfectly to continue at all.
I hate puzzles which are based on skill rather than... you know, being puzzling.
I also hate puzzles which are based on color, being slightly colorblind. The "shoot blue-but-not-red octorocs" in Majora's Mask I couldn't do because the two looked the same in mine eyes. Thank god that was a minigame and not compulsory.
Also, in FF8 freeing the Ragnarok, having to kill the things in pairs had to be done by trial-and-error because I couldn't tell them apart
On topic: Short games are annoying. The more massive it is, the more satisfaction I get in completing it. I haven't replayed any game in ages. Play it, clear it, keep it for a memory.
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